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	<title>Comments for 12 Spokes</title>
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	<link>http://blog.12spokes.com</link>
	<description>Make the web go 'round</description>
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		<title>Comment on How to estimate user stories: the 12 Spokes rubric by Steve Burkett</title>
		<link>http://blog.12spokes.com/web-design-development/how-to-estimate-user-stories-the-12-spokes-rubric/comment-page-1/#comment-2303</link>
		<dc:creator>Steve Burkett</dc:creator>
		<pubDate>Fri, 02 Dec 2011 23:22:00 +0000</pubDate>
		<guid isPermaLink="false">http://blog.12spokes.com/?p=413#comment-2303</guid>
		<description>i meant &quot;effort&quot;, not complexity.   Story points are an approximation of effort.  the amount of effort is affected by complexity &amp; uncertainty.</description>
		<content:encoded><![CDATA[<p>i meant &#8220;effort&#8221;, not complexity.   Story points are an approximation of effort.  the amount of effort is affected by complexity &amp; uncertainty.</p>
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		<title>Comment on How to estimate user stories: the 12 Spokes rubric by Steve Burkett</title>
		<link>http://blog.12spokes.com/web-design-development/how-to-estimate-user-stories-the-12-spokes-rubric/comment-page-1/#comment-2302</link>
		<dc:creator>Steve Burkett</dc:creator>
		<pubDate>Fri, 02 Dec 2011 23:06:44 +0000</pubDate>
		<guid isPermaLink="false">http://blog.12spokes.com/?p=413#comment-2302</guid>
		<description>IMO, there should be no such thing as a zero point story.  anything that needs to be done, that isnt already done, take some amount if effort (1 point).   this is important because you want to measure this something, even if it&#039;s very little, but more than nothing.  also, i tend to think of story point size as a measure of complexity, not just how uncertain you are.  you might create an epic that is 8 points due to its complexity (and uncertainty).   of course, the larger stories need to be decomposed into smaller stories fit for consumption.  it is valuable tho, to use the larger stories for epic planning.  then, at the latest responsible moment, decompose the epics into consumable stories (down to the smallest testable unit of business value).</description>
		<content:encoded><![CDATA[<p>IMO, there should be no such thing as a zero point story.  anything that needs to be done, that isnt already done, take some amount if effort (1 point).   this is important because you want to measure this something, even if it&#8217;s very little, but more than nothing.  also, i tend to think of story point size as a measure of complexity, not just how uncertain you are.  you might create an epic that is 8 points due to its complexity (and uncertainty).   of course, the larger stories need to be decomposed into smaller stories fit for consumption.  it is valuable tho, to use the larger stories for epic planning.  then, at the latest responsible moment, decompose the epics into consumable stories (down to the smallest testable unit of business value).</p>
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		<title>Comment on Who works weekends? Lazy developers. by Steve Burkett</title>
		<link>http://blog.12spokes.com/uncategorized/who-works-weekends-lazy-developers/comment-page-1/#comment-2300</link>
		<dc:creator>Steve Burkett</dc:creator>
		<pubDate>Fri, 02 Dec 2011 22:48:00 +0000</pubDate>
		<guid isPermaLink="false">http://blog.12spokes.com/?p=480#comment-2300</guid>
		<description>weekend work is 98% percent avoidable, it takes focus on the essential &amp; sometimes saying no to superfluous features/scope creep.  but it is good to occasionally put in weekends for learning projects.   i&#039;m always learning new technologies and put in extra time to learn depth and good practices.   i think customers appreciate this.  it makes me a better programmer.  even with this determination, tho, i keep balance.  family and my personal health comes first.   focus w/out distractions &amp; take frequent breaks for refueling.</description>
		<content:encoded><![CDATA[<p>weekend work is 98% percent avoidable, it takes focus on the essential &amp; sometimes saying no to superfluous features/scope creep.  but it is good to occasionally put in weekends for learning projects.   i&#8217;m always learning new technologies and put in extra time to learn depth and good practices.   i think customers appreciate this.  it makes me a better programmer.  even with this determination, tho, i keep balance.  family and my personal health comes first.   focus w/out distractions &amp; take frequent breaks for refueling.</p>
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		<title>Comment on What to do when you&#8217;re bombing a job interview by Trey</title>
		<link>http://blog.12spokes.com/web-design-development/distributed-teams/what-to-do-when-youre-bombing-a-job-interview/comment-page-1/#comment-2299</link>
		<dc:creator>Trey</dc:creator>
		<pubDate>Fri, 02 Dec 2011 22:43:09 +0000</pubDate>
		<guid isPermaLink="false">http://blog.12spokes.com/?p=486#comment-2299</guid>
		<description>Definitely. It also said to me, &quot;this guy is able to recognize when things are going badly and still have the confidence to speak up and correct course&quot;. A good quality!</description>
		<content:encoded><![CDATA[<p>Definitely. It also said to me, &#8220;this guy is able to recognize when things are going badly and still have the confidence to speak up and correct course&#8221;. A good quality!</p>
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		<title>Comment on What to do when you&#8217;re bombing a job interview by Steve Burkett</title>
		<link>http://blog.12spokes.com/web-design-development/distributed-teams/what-to-do-when-youre-bombing-a-job-interview/comment-page-1/#comment-2298</link>
		<dc:creator>Steve Burkett</dc:creator>
		<pubDate>Fri, 02 Dec 2011 22:38:30 +0000</pubDate>
		<guid isPermaLink="false">http://blog.12spokes.com/?p=486#comment-2298</guid>
		<description>I agree.  Couple big points from this:  drop the ego &amp; keep trying.  that&#039;s what counts!</description>
		<content:encoded><![CDATA[<p>I agree.  Couple big points from this:  drop the ego &amp; keep trying.  that&#8217;s what counts!</p>
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		<title>Comment on 3 tips for beginning web designers by enjoytheweb.nl</title>
		<link>http://blog.12spokes.com/web-design-development/web-design-for-beginners/comment-page-1/#comment-2233</link>
		<dc:creator>enjoytheweb.nl</dc:creator>
		<pubDate>Sun, 20 Nov 2011 16:54:26 +0000</pubDate>
		<guid isPermaLink="false">http://blog.12spokes.com/?p=44#comment-2233</guid>
		<description>New website owners are often left to their own devices after their website is designed. They then wonder why they aren&#039;t receiving any traffic. The designer may have created a beautiful site but didn&#039;t have the knowledge or the time to provide a marketing strategy. A good web designer will either offer a marketing plan or provide marketing resources.</description>
		<content:encoded><![CDATA[<p>New website owners are often left to their own devices after their website is designed. They then wonder why they aren&#8217;t receiving any traffic. The designer may have created a beautiful site but didn&#8217;t have the knowledge or the time to provide a marketing strategy. A good web designer will either offer a marketing plan or provide marketing resources.</p>
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		<title>Comment on 3 tips for beginning web designers by enjoytheweb.nl</title>
		<link>http://blog.12spokes.com/web-design-development/web-design-for-beginners/comment-page-1/#comment-2207</link>
		<dc:creator>enjoytheweb.nl</dc:creator>
		<pubDate>Sat, 12 Nov 2011 23:22:02 +0000</pubDate>
		<guid isPermaLink="false">http://blog.12spokes.com/?p=44#comment-2207</guid>
		<description>Whilst studying at Portsmouth University (where I graduated with a degree in Entertainment Technology) and in a freelance capacity since leaving I have dabbled in the world of web design. I enjoy the feeling of accomplishment when a site is finished, and enjoy integrating different types of media into a whole user experience that is greater than the sum of its parts.</description>
		<content:encoded><![CDATA[<p>Whilst studying at Portsmouth University (where I graduated with a degree in Entertainment Technology) and in a freelance capacity since leaving I have dabbled in the world of web design. I enjoy the feeling of accomplishment when a site is finished, and enjoy integrating different types of media into a whole user experience that is greater than the sum of its parts.</p>
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		<title>Comment on 3 tips for beginning web designers by jonathan</title>
		<link>http://blog.12spokes.com/web-design-development/web-design-for-beginners/comment-page-1/#comment-1976</link>
		<dc:creator>jonathan</dc:creator>
		<pubDate>Thu, 15 Sep 2011 17:05:53 +0000</pubDate>
		<guid isPermaLink="false">http://blog.12spokes.com/?p=44#comment-1976</guid>
		<description>wow. a big &quot;hell yeah&quot; on all 3 of these points (especially #2...can&#039;t tell you how many times people have asked me something they could have found an answer to on google in, like, 2 minutes). 

as much as i think they&#039;re common sense, i&#039;m surprised when people don&#039;t seem to understand these concepts until they&#039;re explained. well done.</description>
		<content:encoded><![CDATA[<p>wow. a big &#8220;hell yeah&#8221; on all 3 of these points (especially #2&#8230;can&#8217;t tell you how many times people have asked me something they could have found an answer to on google in, like, 2 minutes). </p>
<p>as much as i think they&#8217;re common sense, i&#8217;m surprised when people don&#8217;t seem to understand these concepts until they&#8217;re explained. well done.</p>
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		<title>Comment on 3 tips for beginning web designers by Maria T</title>
		<link>http://blog.12spokes.com/web-design-development/web-design-for-beginners/comment-page-1/#comment-1905</link>
		<dc:creator>Maria T</dc:creator>
		<pubDate>Sat, 13 Aug 2011 16:19:30 +0000</pubDate>
		<guid isPermaLink="false">http://blog.12spokes.com/?p=44#comment-1905</guid>
		<description>Great tips! I especially like Tip #1 as I too made the mistake of buying too many books on web design. since found the internet was the greatest teacher and failing that find a good mentor/teacher.</description>
		<content:encoded><![CDATA[<p>Great tips! I especially like Tip #1 as I too made the mistake of buying too many books on web design. since found the internet was the greatest teacher and failing that find a good mentor/teacher.</p>
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		<title>Comment on How to implement pair programming with a distributed team by Joe Moore</title>
		<link>http://blog.12spokes.com/web-design-development/how-to-implement-pair-programming-with-a-distributed-team/comment-page-1/#comment-1904</link>
		<dc:creator>Joe Moore</dc:creator>
		<pubDate>Sat, 13 Aug 2011 14:54:30 +0000</pubDate>
		<guid isPermaLink="false">http://blog.12spokes.com/?p=38#comment-1904</guid>
		<description>It&#039;s good to that there are other people out there taking the question of remote pair programming seriously. Real remote remote pairing is definitely a challenge and it&#039;s interesting to hear that lag and timezones made it impractical for your teams.  If you could find a non-laggy solution and deal with the timezone issue would you go back to remote pairing?

I remote pair full time and have been researching and talking about it quite a bit lately: &lt;a href=&quot;http://40withegg.com/tag/remotepairprogramming&quot; rel=&quot;nofollow&quot;&gt;http://40withegg.com/tag/remotepairprogramming&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>It&#8217;s good to that there are other people out there taking the question of remote pair programming seriously. Real remote remote pairing is definitely a challenge and it&#8217;s interesting to hear that lag and timezones made it impractical for your teams.  If you could find a non-laggy solution and deal with the timezone issue would you go back to remote pairing?</p>
<p>I remote pair full time and have been researching and talking about it quite a bit lately: <a href="http://40withegg.com/tag/remotepairprogramming" rel="nofollow">http://40withegg.com/tag/remotepairprogramming</a>.</p>
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